In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]
Dueling Auteurs: Genndy Tartakovsky x Hideaki Anno: Masters of Stillness
Because we’re geeks, we frequently find it’s easier to understand an artist’s work when comparing them to another artist, finding out the common or antithetical traits that bind them. Hence Dueling Auteurs, a column where we take two auteurs from any medium and compare and contrast them. Liam Conlon is kicking things off with Genndy Tartakovsky, […]