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You are here: Home / Archives for jake muncy

Loser City on the Web: Elkin on Sex Coven, Muncy gets 404sight, Hennum on, well, everything

May 29, 2015 By LoserCityBoss Leave a Comment

Material Will Tempest Ales Kot

We felt so bad about skipping out on our round-ups of where everyone is writing that we decided to double up this week. So without further ado… Daniel Elkin went down south. As in New Zealand. Or at least on the interwebs he did. Joining up with the crew at Faction Comics for their Factional section, […]

Filed Under: News Tagged With: 404Sight, Adrian Tomine, Ales Kot, AV Club, comics, Daniel Elkin, Frontier Comics, Image Comics, jake muncy, Jill Tamaki, Material, newsgames, Optic Nerve, Paste Magazine, Sex Coven, Shea Hennum, Will Tempest

Vertical Slice: Dark Souls’ DLC Brings One of the Best Boss Fights of All Time

May 28, 2015 By Jake Muncy Leave a Comment

In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]

Filed Under: Features Tagged With: artorias of the abyss, artorias the abysswalker, boss fights, dark souls, greatest boss fight, jake muncy, prepare to die, vertical slice, video games

Loser City on the Web: Sackllah talks to Built to Spill, Hennum on Wuvable Oaf, Muncy on Malebolgia, Napier on Wolverine

May 26, 2015 By Nick Hanover Leave a Comment

Wuvable Oaf

It’s been a while since we’ve rounded up where Loser City writers are appearing, but it’s because we’ve been busy doing things like playing Skirrid: I’m the handsome James Bond looking dude and Danny is the one who looks like J.K. Simmons cosplaying as Sigmund Freud, obviously. Anyway, on to the real news, which is the […]

Filed Under: News Tagged With: A-Force, Akira, Brett Netson, Built to Spill, Claire Napier, David Sackllah, Ed Luce, jake muncy, Malebolgia, Shea Hennum, Wolverine, Wuvable Oaf

Bloodborne Logs #6: Red Moon Rising

May 1, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he explores the origins of the dark knowledge that courses through Yharnam’s veins—the old college, Byrgenwerth. He also realizes that he’s been misspelling Byrgenwerth for nigh on a month and quietly changes his spelling.  Check out the previous installments: […]

Filed Under: Features Tagged With: blood moon, bloodborne, bloodborne logs, byrgenwerth, From Software, jake muncy, rom the vacuous spider, spoooookkkyyy, yharnam

Bloodborne Logs #5: Paradigm Shifts

April 24, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he carves a path into the Forbidden Woods. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over […]

Filed Under: Features Tagged With: alfred, bloodborne, bloodborne logs, From Software, iosefka's clinic, jake muncy, shadows of yharnam, the forbidden woods, video game writing, video games, yharnam

Bloodborne Logs #4: Fail, Fail Again

April 17, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today: setbacks and a quest to get ready for whatever’s to come. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne […]

Filed Under: Features Tagged With: bloodborne, bloodborne logs, eileen the crow, From Software, hypogean gaol, jake muncy, the healing church, video games, yharnam

Bloodborne Logs #3: The Cathedral and the Prison

April 10, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, things start to get a little strange. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over My Dead […]

Filed Under: Features Tagged With: bloodborne, bloodborne logs, confusion, hidetaka miyazaki, hypogean gaol, jake muncy, souls games, the grand cathedral, the hunter's dream, vicar amelia, video games

Bloodborne Logs #2: Over My Dead Body

April 3, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he narrates his journey deeper into the plague-infested city of Yharnam. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  You can read the first installment of his Bloodborne Logs here.    Old Yharnam is […]

Filed Under: Features, News Tagged With: beasts, blood, bloodborne, bloodborne logs, dark souls, demons, djura, From Software, jake muncy, souls, video games

Bloodborne Logs: Being Hunted With Religious Fervor

March 27, 2015 By Jake Muncy Leave a Comment

As my bronzed blade sinks into his shoulder ligaments, soaking us both in blood, the rabid villager swears at me. “Vile beast!” Then he slumps over, dead, and some ethereal power in his blood—blood echoes, I’m told—is added to my own. Meanwhile, his physical blood, along with the blood of several men like him, is […]

Filed Under: Features Tagged With: blood, bloodborne, bloodborne logs, borne, clergy, cleric beast, dark souls, From Software, hidetaka miyazaki, jake muncy, souls, video games, yharnam

Getting My Butt Kicked at the SXSW Gaming Expo

March 20, 2015 By Jake Muncy Leave a Comment

“I’m curious: Has anyone beaten this demo?” The man I’m speaking to, a developer on Jotun whose name I didn’t catch (most of the exhibitors at SXSW Gaming Expo have “exhibitor” slips obtrusively in the front of their badges), but who I suspect is William Dubé, the game’s creator, chuckles and says, that, yes, three […]

Filed Under: Features Tagged With: darkest dungeon, death, dying, failure, jake muncy, jake sucks at video games, jotun, SXSW, sxsw 2015, sxsw gaming expo 2015, the flame and the flood, video games

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Loser City is…

Comics, shows, a secret critical network -- we aim to fail big.

Danny Djeljosevic: Co-Founder

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Contributors: Nate Abernethy, John Bender, AJ Bernardo, CJ Camba, Liam Conlon, Daniel Elkin, David A. French, Rafael Gaitan, Dylan Garsee, Stefanie Gray, Johnson Hagood, Shea Hennum, Zak Kinsella, Austin Lanari, Marissa Louise, Francesca Lyn, Chase Magnett, Justin Martin, Diana Naneva, Claire Napier, Joshua Palmer, James Pound, Mike Prezzato, Lars Russell, David Sackllah, Keith Silva, Nicholas Slayton, Carly Smith, Ray Sonne, Tom Speelman, Mark O. Stack, Dylan Tano, Mason Walker

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Why So Angry: Refusing to Forget Stories of Abuse

Poetry: My God, My World

Comic Cinema Club: Sorcerer by Rafael Gaitan and Mike Prezzato

Nonfiction: Progeny in Crisis by Kayleigh Hughes

The Persistence of Synergy: Scenes from the Stock Business Photo Prison Hellscape

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Dhani Harrison Plots His Own Path With Solo Debut In///Parallel

Boston Terriers and Desert Vibes: A Conversation with Jay and Sanders Fabares of “The Pale”

Questionable Comics: Becky & Frank and Rachael Stott

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