Today in Yellowed Pages we look back at one of the weirdest releases of the ’90s, the infamous Doom Comic. Created by a group of unknowns and intended as a throwaway release at the peak of Doom Mania, the Doom Comic nonetheless found new life in the 21st century, as fans shared it on Doom […]
Your Soul Will Not Wither Without an Abundance of Easy Comforts: Mistaking Enjoyment for Identity
As those of you who’ve kept up with my writing on this site may be aware, I spent a stint in rehab last year. I’d recommend the experience to anyone who knows they have a problem (and has the health insurance to cover it), and I’d like to think that I picked up a lot […]
Slicing Up Eyeballs: Abject in Gaming
Horror is a genre that, despite the fear it can induce, remains popular across mediums. From the scary stories of childhood, to the many films that get pumped out of Hollywood year on year, horror is nothing if not durable. It took until 1980, however, for the question of why it’s popular to be addressed […]
Beyond Eyes is Held Back by Only Setting Its Sights on the Sighted
At some point, all of us set off on an adventure into the unknown. It’s a common coming of age story, but nearly all of the protagonists in adventure fiction are sighted people. In video games, the number of protagonists with vision impairments is smaller still. Beyond Eyes is one of the few games explicitly […]
Sacrifices at the Altar of Detail: A Conversation with Nate Simpson
Normally I think vanity searching is a bad idea. Comic pros have a horrible habit of relentlessly searching their names and then coming after any comics critic who gives them a less than stellar review. Nate Simpson is the chief exception to the rule, in my experience. Though he has worked for years as a […]
The Snake Eats Its Own Tail: Cobra Club Reframes Dick Pics
Prior to playing Robert Yang’s game Cobra Club, my only experience with pictures of penises was to groan and roll my eyes. “Can you fucking believe this guy sent me a picture of his dick?” a coworker lamented to me once. Many of us receiving unwanted dick pics realize the act of sending a dick […]
Vertical Slice: Dark Souls’ DLC Brings One of the Best Boss Fights of All Time
In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]
Bloodborne Logs #5: Paradigm Shifts
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he carves a path into the Forbidden Woods. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over […]
Bloodborne Logs #4: Fail, Fail Again
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today: setbacks and a quest to get ready for whatever’s to come. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne […]
Bloodborne Logs #3: The Cathedral and the Prison
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, things start to get a little strange. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over My Dead […]
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