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You are here: Home / Archives for video games

Yellowed Pages: The Doom Comic

May 23, 2016 By Nick Hanover 2 Comments

Today in Yellowed Pages we look back at one of the weirdest releases of the ’90s, the infamous Doom Comic. Created by a group of unknowns and intended as a throwaway release at the peak of Doom Mania, the Doom Comic nonetheless found new life in the 21st century, as fans shared it on Doom […]

Filed Under: Features Tagged With: comics, Doom, video games, yellowed pages

Your Soul Will Not Wither Without an Abundance of Easy Comforts: Mistaking Enjoyment for Identity

January 28, 2016 By Chris Jones Leave a Comment

Kids reading comics

As those of you who’ve kept up with my writing on this site may be aware, I spent a stint in rehab last year. I’d recommend the experience to anyone who knows they have a problem (and has the health insurance to cover it), and I’d like to think that I picked up a lot […]

Filed Under: Features Tagged With: addiction, Ben Kuchera, leisure, Polygon, rehab, video games

Slicing Up Eyeballs: Abject in Gaming

December 8, 2015 By LoserCityBoss Leave a Comment

Abject in Gaming

Horror is a genre that, despite the fear it can induce, remains popular across mediums. From the scary stories of childhood, to the many films that get pumped out of Hollywood year on year, horror is nothing if not durable. It took until 1980, however, for the question of why it’s popular to be addressed […]

Filed Under: Features Tagged With: Binding of Isaac, bloodborne, dark souls, Edmund McMillen, F.E.A.R, Games, Rule of Rose, Silent Hill, Un Chien Andalou, video games

Beyond Eyes is Held Back by Only Setting Its Sights on the Sighted

September 21, 2015 By LoserCityBoss Leave a Comment

At some point, all of us set off on an adventure into the unknown. It’s a common coming of age story, but nearly all of the protagonists in adventure fiction are sighted people. In video games, the number of protagonists with vision impairments is smaller still. Beyond Eyes is one of the few games explicitly […]

Filed Under: Features, Reviews Tagged With: beyond eyes, blindness, carly smith, disabilities, pc, steam, video games, videogames, visually impaired

Sacrifices at the Altar of Detail: A Conversation with Nate Simpson

September 1, 2015 By Nick Hanover Leave a Comment

Nate Simpson

Normally I think vanity searching is a bad idea. Comic pros have a horrible habit of relentlessly searching their names and then coming after any comics critic who gives them a less than stellar review. Nate Simpson is the chief exception to the rule, in my experience. Though he has worked for years as a […]

Filed Under: Features, Interviews Tagged With: comics, Human Resources, Image Comics, Nate Simpson, Nonplayer, video games

The Snake Eats Its Own Tail: Cobra Club Reframes Dick Pics

June 22, 2015 By LoserCityBoss Leave a Comment

Prior to playing Robert Yang’s game Cobra Club, my only experience with pictures of penises was to groan and roll my eyes. “Can you fucking believe this guy sent me a picture of his dick?” a coworker lamented to me once. Many of us receiving unwanted dick pics realize the act of sending a dick […]

Filed Under: Features, Reviews Tagged With: carly smith, cobra club, congratulations on your white penis, dick pics, game review, Indie games, Loser City, penises, Reviews, robert yang, sex, sext, video games

Vertical Slice: Dark Souls’ DLC Brings One of the Best Boss Fights of All Time

May 28, 2015 By Jake Muncy Leave a Comment

In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]

Filed Under: Features Tagged With: artorias of the abyss, artorias the abysswalker, boss fights, dark souls, greatest boss fight, jake muncy, prepare to die, vertical slice, video games

Bloodborne Logs #5: Paradigm Shifts

April 24, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he carves a path into the Forbidden Woods. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over […]

Filed Under: Features Tagged With: alfred, bloodborne, bloodborne logs, From Software, iosefka's clinic, jake muncy, shadows of yharnam, the forbidden woods, video game writing, video games, yharnam

Bloodborne Logs #4: Fail, Fail Again

April 17, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today: setbacks and a quest to get ready for whatever’s to come. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne […]

Filed Under: Features Tagged With: bloodborne, bloodborne logs, eileen the crow, From Software, hypogean gaol, jake muncy, the healing church, video games, yharnam

Bloodborne Logs #3: The Cathedral and the Prison

April 10, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, things start to get a little strange. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over My Dead […]

Filed Under: Features Tagged With: bloodborne, bloodborne logs, confusion, hidetaka miyazaki, hypogean gaol, jake muncy, souls games, the grand cathedral, the hunter's dream, vicar amelia, video games

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Loser City is…

Comics, shows, a secret critical network -- we aim to fail big.

Danny Djeljosevic: Co-Founder

Morgan Davis: Co-Founder

Nick Hanover: Glorious Godfrey of LC

David Fairbanks: Creative Writing Editor

Kayleigh Hughes: Film Editor

Julie Muncy: Games Editor

David He: Assisting Consultant*

Contributors: Nate Abernethy, John Bender, AJ Bernardo, CJ Camba, Liam Conlon, Daniel Elkin, David A. French, Rafael Gaitan, Dylan Garsee, Stefanie Gray, Johnson Hagood, Shea Hennum, Zak Kinsella, Austin Lanari, Marissa Louise, Francesca Lyn, Chase Magnett, Justin Martin, Diana Naneva, Claire Napier, Joshua Palmer, James Pound, Mike Prezzato, Lars Russell, David Sackllah, Keith Silva, Nicholas Slayton, Carly Smith, Ray Sonne, Tom Speelman, Mark O. Stack, Dylan Tano, Mason Walker

Art

Why So Angry: Refusing to Forget Stories of Abuse

Poetry: My God, My World

Comic Cinema Club: Sorcerer by Rafael Gaitan and Mike Prezzato

Nonfiction: Progeny in Crisis by Kayleigh Hughes

The Persistence of Synergy: Scenes from the Stock Business Photo Prison Hellscape

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Interviews

Dhani Harrison Plots His Own Path With Solo Debut In///Parallel

Boston Terriers and Desert Vibes: A Conversation with Jay and Sanders Fabares of “The Pale”

Questionable Comics: Becky & Frank and Rachael Stott

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