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You are here: Home / Archives for video games

Bloodborne Logs #2: Over My Dead Body

April 3, 2015 By Jake Muncy Leave a Comment

We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he narrates his journey deeper into the plague-infested city of Yharnam. As Jake journeys on, spoilers will be inevitable, so keep that in mind.  You can read the first installment of his Bloodborne Logs here.    Old Yharnam is […]

Filed Under: Features, News Tagged With: beasts, blood, bloodborne, bloodborne logs, dark souls, demons, djura, From Software, jake muncy, souls, video games

Bloodborne Logs: Being Hunted With Religious Fervor

March 27, 2015 By Jake Muncy Leave a Comment

As my bronzed blade sinks into his shoulder ligaments, soaking us both in blood, the rabid villager swears at me. “Vile beast!” Then he slumps over, dead, and some ethereal power in his blood—blood echoes, I’m told—is added to my own. Meanwhile, his physical blood, along with the blood of several men like him, is […]

Filed Under: Features Tagged With: blood, bloodborne, bloodborne logs, borne, clergy, cleric beast, dark souls, From Software, hidetaka miyazaki, jake muncy, souls, video games, yharnam

Getting My Butt Kicked at the SXSW Gaming Expo

March 20, 2015 By Jake Muncy Leave a Comment

“I’m curious: Has anyone beaten this demo?” The man I’m speaking to, a developer on Jotun whose name I didn’t catch (most of the exhibitors at SXSW Gaming Expo have “exhibitor” slips obtrusively in the front of their badges), but who I suspect is William Dubé, the game’s creator, chuckles and says, that, yes, three […]

Filed Under: Features Tagged With: darkest dungeon, death, dying, failure, jake muncy, jake sucks at video games, jotun, SXSW, sxsw 2015, sxsw gaming expo 2015, the flame and the flood, video games

The Order: 1886—A Game Review in Unanswered Questions

March 6, 2015 By Jake Muncy Leave a Comment

In The Order: 1886, you play as Sir Galahad (not the Galahad, but one who has taken his title), a nigh-immortal Knight of the Round Table in a steampunk alternate universe version of Victorian London. It takes place in a sumptuously crafted world with some of the most technically advanced visuals to ever exist. Aside […]

Filed Under: Features, Reviews Tagged With: jake muncy, playstation 4, Review, tesla, the order 1886, third person shooter, vampires, video game review, video games, werewolves

The Kirby Canvas Curse Curse

February 20, 2015 By Jake Muncy Leave a Comment

This week, Nintendo will release Kirby & the Rainbow Curse. It seems a charming enough game, and though the reviews have been a bit mixed, I would wager that it’s probably delightful. At Loser City, we endeavor to cover all things delightful, alongside our dedication to all things Cambodian punk, all things erotic comics, and […]

Filed Under: Features Tagged With: jake muncy, kirby, kirby & the rainbow curse, kirby and the rainbow curse, kirby canvas curse, nintendo, nintendo ds, video games, wii u

Vertical Slice: Knights of the Old Republic 2’s Opening Gives it all to Atmosphere

February 10, 2015 By Jake Muncy Leave a Comment

KOTOR 2 Peragus Tank

In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]

Filed Under: Features Tagged With: jake muncy, knights of the old republic, knights of the old republic 2 the sith lords, kotor, kreia, level design, peragus, Star Wars, vertical slice, video games

Disappearing Act: Data, the Vanishing of Ethan Carter, and an Elegy to Joystiq

January 30, 2015 By Jake Muncy Leave a Comment

Vanishing of Ethan Carter

A few weeks ago, I went hunting for something I had written a long time ago, only to find that it no longer existed. The website that I had written it for was gone, and there was no trace of it on any archive. I don’t want to get too sanctimonious about this, but it’s […]

Filed Under: Features, News Tagged With: data, digital information, elegy, feature, games writing, jake muncy, Joystiq, the vanishing of ethan carter, video games

Mario Maximalism: Super Mario 3D World and What Mario Should Learn from Kanye West

January 22, 2015 By Jake Muncy Leave a Comment

Bowser Car

A couple months ago, I bought a Wii U. It’s the first Nintendo home console I’ve owned since roughly 2006, when I ill-advisedly sold my Gamecube to, uh, I don’t remember, buy an Xbox or a pipe bomb or something. I’ve missed my Gamecube a bit ever since: there’s something uniquely delightful about a good […]

Filed Under: Features, Reviews Tagged With: game review, Games, jake muncy, kanye west, nintendo, Review, super mario 3d world, video games, wii u

Leisure Suit Larry: The Oregon Trail of Gettin’ Laid

January 14, 2015 By LoserCityBoss Leave a Comment

Leisure Suit Larry in the Land of the Lounge Lizards was released in July of 1987. I was released from my mother’s womb in March of 1988—meaning that this crude sex-centric MS-DOS game came out right around the exact time when my parents conceived me. Awesome! I remember playing this game sometime when I was […]

Filed Under: Features Tagged With: browser games, dos, erotic games, internet archive, leisure suit larry, msdos, old games, perverts, stefanie gray, video game, video games

Smashing, Golfing and Inquisiting: 10 Games We Loved in 2014

December 12, 2014 By LoserCityBoss Leave a Comment

We’re a bunch of culture geeks here at Loser City, which means we love nothing so much as conformity, lists, and faux definitive rankings of things. With that in mind, this month we’re bringing you our Loser City Best Ofs, lists on lists on lists of our picks for top video games, comics, and everything […]

Filed Under: Features Tagged With: best of, Desert Golfing, Dragon Age: Inquisition, Hearthstone, Lethal League, Nidhogg, P.T., Super Smash Bros, SUPER T.I.M.E. FORCE (ULTRA), This War of Mine, Transistor, video games, year-end

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Comics, shows, a secret critical network -- we aim to fail big.

Danny Djeljosevic: Co-Founder

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Why So Angry: Refusing to Forget Stories of Abuse

Poetry: My God, My World

Comic Cinema Club: Sorcerer by Rafael Gaitan and Mike Prezzato

Nonfiction: Progeny in Crisis by Kayleigh Hughes

The Persistence of Synergy: Scenes from the Stock Business Photo Prison Hellscape

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Interviews

Dhani Harrison Plots His Own Path With Solo Debut In///Parallel

Boston Terriers and Desert Vibes: A Conversation with Jay and Sanders Fabares of “The Pale”

Questionable Comics: Becky & Frank and Rachael Stott

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