We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he narrates his journey deeper into the plague-infested city of Yharnam. As Jake journeys on, spoilers will be inevitable, so keep that in mind. You can read the first installment of his Bloodborne Logs here. Old Yharnam is […]
Bloodborne Logs: Being Hunted With Religious Fervor
As my bronzed blade sinks into his shoulder ligaments, soaking us both in blood, the rabid villager swears at me. “Vile beast!” Then he slumps over, dead, and some ethereal power in his blood—blood echoes, I’m told—is added to my own. Meanwhile, his physical blood, along with the blood of several men like him, is […]
Getting My Butt Kicked at the SXSW Gaming Expo
“I’m curious: Has anyone beaten this demo?” The man I’m speaking to, a developer on Jotun whose name I didn’t catch (most of the exhibitors at SXSW Gaming Expo have “exhibitor” slips obtrusively in the front of their badges), but who I suspect is William Dubé, the game’s creator, chuckles and says, that, yes, three […]
The Order: 1886—A Game Review in Unanswered Questions
In The Order: 1886, you play as Sir Galahad (not the Galahad, but one who has taken his title), a nigh-immortal Knight of the Round Table in a steampunk alternate universe version of Victorian London. It takes place in a sumptuously crafted world with some of the most technically advanced visuals to ever exist. Aside […]
The Kirby Canvas Curse Curse
This week, Nintendo will release Kirby & the Rainbow Curse. It seems a charming enough game, and though the reviews have been a bit mixed, I would wager that it’s probably delightful. At Loser City, we endeavor to cover all things delightful, alongside our dedication to all things Cambodian punk, all things erotic comics, and […]
Vertical Slice: Knights of the Old Republic 2’s Opening Gives it all to Atmosphere
In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]
Disappearing Act: Data, the Vanishing of Ethan Carter, and an Elegy to Joystiq
A few weeks ago, I went hunting for something I had written a long time ago, only to find that it no longer existed. The website that I had written it for was gone, and there was no trace of it on any archive. I don’t want to get too sanctimonious about this, but it’s […]
Mario Maximalism: Super Mario 3D World and What Mario Should Learn from Kanye West
A couple months ago, I bought a Wii U. It’s the first Nintendo home console I’ve owned since roughly 2006, when I ill-advisedly sold my Gamecube to, uh, I don’t remember, buy an Xbox or a pipe bomb or something. I’ve missed my Gamecube a bit ever since: there’s something uniquely delightful about a good […]
Leisure Suit Larry: The Oregon Trail of Gettin’ Laid
Leisure Suit Larry in the Land of the Lounge Lizards was released in July of 1987. I was released from my mother’s womb in March of 1988—meaning that this crude sex-centric MS-DOS game came out right around the exact time when my parents conceived me. Awesome! I remember playing this game sometime when I was […]
Smashing, Golfing and Inquisiting: 10 Games We Loved in 2014
We’re a bunch of culture geeks here at Loser City, which means we love nothing so much as conformity, lists, and faux definitive rankings of things. With that in mind, this month we’re bringing you our Loser City Best Ofs, lists on lists on lists of our picks for top video games, comics, and everything […]