In game design, a “vertical slice” is a representative chunk of a game, showcasing important facets of its design within a limited space. At Loser City, Vertical Slice is a place for us to talk about the small but essential pieces of a work of art that might get lost in broader analysis. This is […]
Bloodborne Logs #6: Red Moon Rising
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he explores the origins of the dark knowledge that courses through Yharnam’s veins—the old college, Byrgenwerth. He also realizes that he’s been misspelling Byrgenwerth for nigh on a month and quietly changes his spelling. Check out the previous installments: […]
Bloodborne Logs #5: Paradigm Shifts
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he carves a path into the Forbidden Woods. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over […]
Bloodborne Logs #4: Fail, Fail Again
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today: setbacks and a quest to get ready for whatever’s to come. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne […]
Bloodborne Logs #3: The Cathedral and the Prison
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, things start to get a little strange. As Jake journeys on, spoilers will be inevitable, so keep that in mind. Check out the previous installments: Bloodborne Logs #1: Being Hunted With Religious Fervor Bloodborne Logs #2: Over My Dead […]
Bloodborne Logs #2: Over My Dead Body
We’ve sent our Games Editor Jake Muncy into the dark, unwelcoming world of From Software’s newest title, Bloodborne. Today, he narrates his journey deeper into the plague-infested city of Yharnam. As Jake journeys on, spoilers will be inevitable, so keep that in mind. You can read the first installment of his Bloodborne Logs here. Old Yharnam is […]
Bloodborne Logs: Being Hunted With Religious Fervor
As my bronzed blade sinks into his shoulder ligaments, soaking us both in blood, the rabid villager swears at me. “Vile beast!” Then he slumps over, dead, and some ethereal power in his blood—blood echoes, I’m told—is added to my own. Meanwhile, his physical blood, along with the blood of several men like him, is […]
Getting My Butt Kicked at the SXSW Gaming Expo
“I’m curious: Has anyone beaten this demo?” The man I’m speaking to, a developer on Jotun whose name I didn’t catch (most of the exhibitors at SXSW Gaming Expo have “exhibitor” slips obtrusively in the front of their badges), but who I suspect is William Dubé, the game’s creator, chuckles and says, that, yes, three […]
The Order: 1886—A Game Review in Unanswered Questions
In The Order: 1886, you play as Sir Galahad (not the Galahad, but one who has taken his title), a nigh-immortal Knight of the Round Table in a steampunk alternate universe version of Victorian London. It takes place in a sumptuously crafted world with some of the most technically advanced visuals to ever exist. Aside […]
Locked Away in the 6: Drake and the Desperate Excellence of If You’re Reading This It’s Too Late
In 2006, Kanye West appeared on the cover of Rolling Stone wearing a crown of thorns. Apart from its place in the narrative of Kanye as a famous person who does things that offend people, and the blasphemy that certainly made a lot of middle American grocery-store shoppers nervous as they perused the magazine aisle, […]